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) and extend it to other villages (e.g. This is where it uses the existing game’s terrain.
HELP! Please help! As a new player, I’m struggling to play it! I have the game, I have it in my library, but I can’t click play or any of the books. Help! (PS: In the description, it says it’s a Songpack, so that might be the issue.)
Thanks to monomex, this was the solution!
I had to delete the Songpack from the NNDR in Winthegame (Winthegame does not support songpacks), then install the Songpack into Winthegame from a version older than the one I got the Songpack from. After that, the Songpack was accepted.
I’m reading about recent fast Ajax libraries and the consensus seems to be that they’re better than traditional Ajax because they’re async. This is what I understand:
The main way traditional Ajax libraries and their implementations (like jQuery and XHR in the same) work is that a request is submitted to the server and the code continues to execute. That’s fast because, in most languages, there’s not any processing to be done at the server once the request has been submitted.
The libraries that perform asynchronous XHR requests try to change this by delaying the execution of the rest of the code while waiting for the server to respond with its answer.
That is, when submitting a request with traditional Ajax libraries and their implementations (e.g. jQuery and XHR), the execution halts while the request is handled. But the asynchronous libraries don’t. There’s no block of code that is executed first, and then another one is executed. There’s no long pause.
This all seems pretty straightforward and I understand it, at least conceptually.
What I don’t understand, though, is how, practically, this works. For example, this page: says that the.load() function is “fast” because it takes “less time” for it to load up than the asynchronous versions, but how is it possible? When I submit a request using.load() or a standard XHR request, the code stays blocked until the server responds.
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