DEVELOPED by : LINKIN
DIGITAL CONTENT CREATORS : LINKIN
CONSUMERS : LINKIN
LINKIN will be taking MANE to the Game Fest in October 2019 to showcase the game to the consuming public in terms of gameplay, graphics and storytelling.
LINKIN an a Limited publisher will be supporting MANE as a launch title for commercial release in 2020
Check out MANE for a more detailled description of the game and gameplay.
MANE Game Trailer
MANE Game Lead Developer Interview :
Beautiful looking town of Snake Mountain where your journey begins as town leading wolf.
The power, aggression of white wolves led by alpha, Silent, is the force here.
Complex landscape of the area with multiple layers and randomly generated.
The game is in development and still contain bugs.
I am a young girl. Life is beautiful. But I am being hunted because I am not human. I must leave my home and flee to the city for my life. In my home, I am free.
This is a brief outline of my YouTube channel. I would be posting multiple parts a week, but not have enough time for it. It’s really self-indulgent.
Please subscribe on Youtube. I would love a shout out for my YouTube channel if you like it.
Hitler is born on April 20, 1889, he is living in his parents house in the town of Braunau am Inn.
The town is divided into Catholic and Jewish districts.
Hitler’s father is Alfred Adolf Hitler. He is a carpenter, he is also a shop owner and sells dry goods.
Hitler’s mother is Klara Josepha Schicklgruber, she is a housewife.
Hitler’s Grandfather was Alois Hitler.
Hitler’s grandfather had 14 children: 5 girls and 9 boys.
Hitler’s Grandfather had 4 sons.
Hitler’s uncle Karl Hitler was also born in Braunau am Inn.
Karl lived in the area for a while and also his second wife Marie Buttenheim lived in Braunau am
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The Turkey of Christmas Past
Robbotto is a new reimagined classic single screen arcade platform game where you must race through dangerous obstacles to avoid running into the many obstacles placed throughout each stage. Robbotto has access to a large arsenal of weapons that you can use to fight your way through the various robot enemies who stand in your way. Each stage consists of four acts, and with upgrades to your vehicle you can make it to the end of the game. Each level consists of eighty levels, for a grand total of more than 300 stages. In Robbotto you can play through levels as a single player, or you can play in local co-op mode, where you can battle the robots together with a friend. There are options for both single player and co-op when playing on a single screen. Additionally, the graphics are smooth and colourful, and there is no loading time when going from stage to stage, making Robbotto feel like an old school experience on the current generation of consoles.
Robbotto Arcade features
– True 8-bit retro graphics
– Original music
– 15 well-designed platforming levels
– Co-op for up to 4 players
– Two difficulty levels for players of all agesQ:
How do I return multiple columns from a view?
I have a view that contains a bunch of columns. I know how to return a single column. Now I want to return multiple columns. It appears that I have to write a function and call it in my model, but I don’t know how to get access to the columns in the model itself.
My view looks something like this:
render :partial => ‘login_password’, :layout => true do |page|
Now in my model I want to return some stuff like so:
I can’t figure out how to access that value that’s being passed from the view. Does Rails have any functions or strategies that can help me do that? Basically I want to use the render method to place some values from the model in place of the layout. Am I barking up the wrong tree completely? Should I be trying to rewrite the view to access those values? Any help would be great.
You can do this using a complex select list:
@data_to_pass = params[:format]
Nexy Games has created two new games: “Warriors Of Titus” and “Warriors Of Illyria”.
Both games have similar gameplay but “Warriors Of Titus” game is super advanced than “Warriors Of Illyria”. Game is 3D game with custom made professional graphics. Game is very simple but most interesting thing about this game is that you use mana/energy and during time of game you will need to use your mana to power up and get more life. When your life reach zero then game is over. Also you can use devastating magic attacks/passive abilities. You can choose between three heroes but each hero has different passive abilities, combat skills and home range. Game maps are wide or small with different battlefields. Game maps have to be explored to find Mana and power up. You have to be very careful and alert to your surroundings and enemies/turrets. Game play consists of discovering and looting your way to victory. Each level consists of several areas with different hazards. Game have various ending in various levels. Game is very tactical and strategy game. So you need to be very professional to win.
Nexy Games have created an awesome game called “Warriors Of Illyria”. Game is very addictive, some of the features of Illyria game are:- 5 Fantasy worlds in different atmosphere- 4 playable races: Humans, Elves, Dragons, Ogre- 5 heroes with different starting skills and passive abilities- 9 different spells: Flying, Telekinesis, Teleport, Fire, Ice, Shadow, Shield, Combo and Heal- 2 types of quests: Adventure & Quest- 5 levels and 8 achievements that are different from each other
– Comfortable controls
– 5 Fantasy worlds with different atmosphere
– 5 different playable races
– 5 different heroes with different starting skills and passive abilities
– 9 spells, mostly with a theme.
– 2 types of quest
– 10 different levels with different hazards
– 3 endings
– 9 achievements
Game: Warriors of Illyria Gameplay:
Nexy Games has created two new games: “Warriors Of Illyria” and “Warriors Of Titus”.
Both games have similar gameplay but “Warriors Of Illyria” game is super advanced than “Warriors Of Titus”. Game is 3D game with custom made professional graphics. Game is very simple but most interesting thing about this game is that you use mana/energy and during time of game you will need to use your mana to
The film companies are looking to use VR to build a relationship with the film viewers especially the ones who are on the limit of spending on an expensive ticket and on home theatre system.
It will surely help boost VR movie and game industries but they are not taking it as a step closer to reality. These are alternate platforms where entertainment will be in the form of online experience with immersive features.
Expecting a Subscription Service in the Future
Earlier too there were efforts to integrate traditional cinema experience with games. For example, a company called VFX Bench Inc. was pushing VR vending machine to host VR games and films.
These initiatives are either as a way to market their products or as the services of Cinecon’s entitled film studios. If these projects work out then there would be a huge startup in this segment if subscription services are provided in future.
Is VR Movies going to be good online experience?
With the development of competition, the market progress and time, anything is possible. People can disagree on its effectiveness. It will surely have a robust audience in the days to come.
Many fan favorites that weren’t made popular due to its expensive ticket still makes its worth and time to witness. This feature is the reason to relish itself. Moreover, investment on future versions in VR with enhanced clarity is surely amounting.
Apart from being considered as a virtual theater, it will serve as the best medium to incorporate virtual items and objects in the movies. Definitely with these moves, we can see a world of wonders in near future.
I am a full time cinema and technology enthusiast. My special focus is to explore and discover new technologies, and especially movies and music. Apart from this, love to adventure and enjoy life. If you like our articles, then share them with your friends, family and peers on social media sites.//
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Welcome to Telepath Tactics, a tactical role playing game written by the indie mastermind duo Crashburn. Telepath Tactics is a creative take on the Fire Emblem formula: the game is split into small battles, and we, as players, can interact with the game world.The final result is a unique hybrid of turn-based and real-time strategy
András Zámbó (Lead Programmer):
I am a programmer and game designer (specializing in game mechanics) and usually the one who takes care of the code. I wrote the original version of Telepath Tactics, and created the gameplay engine, especially its core mechanics.
I later played a bunch of Fire Emblem to pick up more game design insights, wrote a few other game mechanics, and later on I made some UI improvements.
Krisztián Szikszai (Programmer):
My whole life I was a big fan of Fire Emblem, maybe even more than anyone else. Unfortunately, I wasn’t able to play with the game as a kid since it was mostly sold in Japanese. But in the years since I have played many Fire Emblem games (I like to call them tactical RPGs) and I liked most of them, and if you ask me where the main part of my enjoyment is then usually Fire Emblem is the top of the list. My time in the game industry has been a big part of my personal development. And now I’ve been lucky enough to be part of a small team of incredibly talented and generous people, who can make games that I would like to play all the time. I’m proud to be part of that team.
Róbert Szikszai (Executive Producer):
I joined the Telepath Tactics team after spending quite some time studying the Fire Emblem series. Not only did I love the game and the series itself but I was also highly impressed by the rather small amount of people working on the game. The more I was reading the more it sounded like a game you can make with a couple of friends in a weekend, and something special, something I would want to play. So I decided to join, and we’ve had quite a short development time, but my only regret is that we had to go for closed alpha 1.0 instead of open alpha.
Xándrusz Béla (Producer):
I was a friend of the team, and was first introduced to the game by Krisztián Szi
Save the Arcade Game (SAVE) allows users to create private windows for individual games that can then be opened on the same system with a simple click of a button, playing with a consistent sound and graphics.
Since each game can be displayed in its own window, it is perfect for games that have unusual screen configurations and for games that were designed to play on different platforms.
SAVE is ideal for independent developers or even for budding game designers who are not yet ready to take their work into a commercial distribution format.